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Council members/Directors    
Fleet Officers    
Destaa
LasVegasBandit (Slen/Aye'Janna)
Fleet Founder/Director
Lord_Charles
michaelturner
Flag Officer
nicholasraekes
Pgator15@gmail.com
Flag Officer
STO Radu
Director
stormangel_1
Flag Officer (Fed)
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Welcome to the Black Templars


The Black Templars have been created to offset the confusion of other Fleets that aren't doing their appointed duty. In this fleet, you'll find fun, comaraderie, support, and knowledge at all levels. We will be starting Fleet Events very soon.  The Fleet's Directors and Cabinet Members have an Open Door / Open Communicator policy for any questions, comments, concerns or ideas that you may have.

Your Officers,

Black Templar Founder & Director, @LVBandit
Black Templar Fleet Director, @High_Lord_Dragon     
Black Templar Fleet Director, @destaa
Black Templar Fleet Director, @sr25sulu
Black Templar Fleet Director, @nikodemas
KDF Black Templars Fleet Chancellor, @LVBandit
KDF Black Templars Fleet Chancellor, @High_Lord_Dragon
KDF Black Templars Fleet Chancellor, @sr25sulu
KDF Black Templars Fleet Chancellor, @nikodemas    

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Fleet Policys and Promotions

STO Radu, Sep 11, 12 1:10 AM.
Black Templar Promotion Rules

all players in the fleet will start at fleet Rank, Recruit(fed) \ Bekk(kdf)
allowed to withdraw one item from there rank tab per day.
only recruits/bekks would be allowed to withdraw items from the recruits\bekk fleet bank tab. Also recruit\bekk ranked player will not be allowed to purchase fleet base provisions. You will when grouped with other fleet mates of higher rank still gain the benefits of the fleet provisions,that they use. This has been made this way to stop a new recruit from transferring into this fleet, and buying out our base provisions, you must also be a member of our mixed fleet channel called "BT Fleet"
it is easy to join.
First: right click the chat box along the top bar. Select the Channel tab.
Second: type the name “ BT Fleet” in the Join/Create box. Click join.. all done


Players that get a leader board score of 10,000 will be fleet rank, Commander(fed) \ Sergeant(kdf)
allowed 2 items per day from his fleet rank bank tab. You would also be able to purchase items from the fleet star base , as long as the star base has the provisions to allow it

Players that get to 50,000 leader board will be fleet rank , Captain(fed) & (kdf)
allowed up to 2 items a day from there fleet rank tab and up to 1 item a day from the lower rank tab. You would also be able to purchase items from the fleet star base, as long as the star base has the provisions to allow it

Players that get to 250,000 on the leader board will be Fleet Rank, Admiral(fed) \ Commander(kdf)
allowed up to 2 items a day from there fleet rank tab and up to 1 item a day from the lower rank tabs. You would also be able to purchase items from the fleet star base.

Players that get to 750,000 on the leader board earn the fleet Rank, Vice Admiral(fed) \ General(kdf)This is a sub fleet officer position, you will be able to handle things like people being inappropriate in the fleet, by demoting them and letting a cabinet position or Director know about it, Gain voting right on things like new fleet officer promotions, IE promotions to the rank of cabinet, and any other changes to the fleet laws, keep all ability’s of the admiral fleet rank, can vote on promotions based on social interactions from other fleet members, and what ever I want to toss your way,

as is all ranks of Director(fed) \ Chancellor(kdf) will still be appointed by Radu and Destaa(fed) \ Blue and Borg-8799 alone, As we have had bad luck with other directors\Chancellors in the past.

Players that cant and or don’t want to contribute to the fleet base. Can still earn promotions in the fleet, by being socially active.. by this I mean doing things like helping fleet mates do missions, crafting and donating items to the fleet bank , recruiting new players to the fleet. Any rank will be able to do this, it will still be some work to earn but you can do it, all you need is as few as, 3-5 recommendations by fleet mates that are above you in rank, recommendations can be made to vice admirals , cabinet members and directors via in game mail, then we will look at what you have done, look through fleet logs and player mails and see if what you have done warrants a vote on your promotion, the max fleet rank you can obtain is Fleet Rank, Admiral.
with outstanding service and excellence there may be a special vote held to bring a socially promoted player to the ranks of Vice Admiral or Cabinet.. but you must impress the highest ranking member of the Black Templars to do this.. that would be me. Radu..or my trusted Director: Destaa. Only we can call this vote.. but we can still be influenced by my cabinet members to make that call so .. play your hearts out.. and first and foremost HAVE FUN.

All fleet promotions are based off of your total credits earned on the roster page. this counts both leaderboards from the fleet base and the Embassy 
 
And a note on alt characters, They will have to earn there rank up.. the only ones above this rule will be directors and cabinet members, so they do not need to constantly switch toons to do there administrative duty's.

Fleet rules on inactive members is.
. If you are inactive for more then 90 days you are subject to being removed from the fleet, I will always send a fleet mail out to let people know when the roster will be purged of it inactive members so if you log back in to the game and find you have been removed you can always get a hold of any Black Templar to be invited to the fleet and we will do our best to get you back up to the rank you held prior to being removed.
Inactive players are players who have not logged on to a character in more then 90 days.
this applys to the website as well.

Fleet Star Base

STO Radu, Aug 12, 12 1:14 AM.
Fleet Starbase
Fleet starbase under construction
Central plaza of a tier 0 Federation fleet starbase featuring opened blast shutters.

The Fleet Starbases (or better: the Fleet Starbase Systems) for both Federation and Klingon Fleets are located in Eta Eridiani Sector Block.

  • Start at Tier 0. There are 5 tiers of upgrades for the Starbase itself, as well as focuses on Military, Engineering, Science
    • Military tier – develop system’s shipyard facility
    • Engineering tier – develop system’s Industrial Replicator
    • Science tier – affect system’s Communications Array
  • Increases in tier unlocks additional functionality and increases size and grandeur (aesthetic improvements) of the starbase, as well as opening special upgrade Fleet projects
    • Additional duty officer assignments, mail, banking, skill respecs, bridge officer training, limited time buffs
  • Opens up new missions and duty officer assignments
  • Non-fleet members can be invited to starbase instance but won’t have all amenities a fleet member would
  • Upgrades require having a certain number of fleet XP (e.g. must do enough military fleet projects to earn enough military fleet XP in order to upgrade the shipyard) [1]
  • Fleet Level is number of upgrades to starbase, shipyard, industrial fabricator, and communications array. This can be between 0-20.
  • Intended to be a long-term goal, with a hard cap minimum of 7 months to reach a Tier V starbase.[2]
    • Each upgrade project takes between 2 days and 2 weeks. [3]
    • Tier V project costs average of 30,000 Refined dilithium icon.png. One-time upgrade projects typically three times that.
    • Starbase upgrade cost's dilithium component: Tier IV to Tier V is 1,250,000 Refined dilithium icon.png [subject to change]

[edit] Fleet Projects

List of starbase projects
  • Assigned by fleet leaders and cannot be cancelled [4]
    • Fleet leaders can assign other fleet ranks to "Manage Fleet Holdings". If the fleet leader has not logged in within one month, players in the next highest fleet rank can get promoted to manage fleet projects.
  • Limited number of projects at any given time. Some restricted to certain times or by tier
    • 3 Starbase Projects can be done simultaneously, along with a special project and one upgrade project
  • Requires resources that individuals contribute (those individuals are rewarded with Fleet credits Fleet Credit icon.png)
    • Fleet marks Fleet Mark icon.png, commodities, duty officers (of all qualities), energy credits, dilithium, data samples and particle traces, expertise (formerly "bridge officer skill points"), weapons, etc.
    • Rarer inputs may include bridge officer candidates [5]
A Federation fleet is defending its tier 0 starbase against a Klingon attack.

[edit] Fleet Starbase Challenges

  • Increasing selection of enemies will attack starbase as its importance increases. No negative consequences upon completion.
  • Various different enemy types possible, including Tholians, Klingons/Starfleet etc. ...
  • Set for specific number of players (5-20)

[edit] Upgrade Tiers

1,000 starbase XP (also known as fleet XP) is obtained for each upgrade project (i.e. if at 0 XP, completing a Military Tier I upgrade project will give the 1,000 Starbase XP needed to upgrade the starbase to Tier I).[7]

Tier Starbase Military
Shipyard
Engineering
Industrial Fabricator
Science
Communications Array
Tier I
1,000 Starbase XP
Unlocks
  • Starbase Exterior I
  • Mail
  • Ship Selector
10,000 Starbase Military XP
Unlocks
  • Shipyard I
  • Starbase Weapons Buff I
New Construction Projects
  • Tactical Duty Officer Contact
New Projects
10,000 Starbase Engineering XP
Unlocks
  • Industrial Fabricator I
  • Starbase Hull and Regen Buff I
New Construction Projects
  • Engineering Duty Officer Contact
  • Starship Repair: Minor
New Projects
  • Boost: Engineering I
  • Operational Asset: Engineering I
  • Advanced Fleet Ground Weapons
  • Advanced Fleet Ground Armor
10,000 Starbase Starbase Science XP
Unlocks
  • Communications Array I
  • Starbase Shields Buff I
New Construction Projects
  • Science Duty Officer Contact
  • Sickbay: Minor
  • Transwarp Conduit I
    • title=Federation and Klingon Fleet Starbase
    • title=Federation only Vulcan
    • title=Klingon only Rura Penthe
New Projects
  • Boost: Science I
  • Operational Asset: Science I
  • Advanced Fleet Personal Shields
Tier II
4,000 Starbase XP
Unlocks
  • Starbase Exterior II
  • Bank
New Construction Projects
  • Bartender
25,000 Starbase Military XP
Unlocks
  • Shipyard II
  • Starbase Weapons Buff II
New Projects
25,000 Starbase Engineering XP
Unlocks
  • Industrial Fabricator II
  • Starbase Hull and Regen Buff II
New Construction Projects
  • Starship Repair: Major
New Projects
  • Boost: Engineering II
  • Operational Asset: Engineering II
  • Advanced Fleet Space Weapons
  • Advanced Fleet Engines
25,000 Starbase Starbase Science XP
Unlocks
  • Communications Array II
  • Starbase Shields Buff II
New Construction Projects
  • Sickbay: Major
  • Transwarp Conduit II
    • title=Federation only Risa
    • Regulus and Pi Canis Sector Blocks
New Projects
  • Boost: Science II
  • Operational Asset: Science II
  • Advanced Fleet Deflector Dishes
  • Advanced Fleet Space Shields
Tier III
7,000 Starbase XP
Unlocks
  • Starbase Exterior III
  • Fleet Costume Options
New Construction Projects
  • Tailor
  • Personnel Officer
50,000 Starbase Military XP
Unlocks
  • Shipyard III
  • Starbase Weapons Buff III
New Construction Projects
  • Security Duty Officer Contact
  • Ship Tailor
New Projects
50,000 Starbase Engineering XP
Unlocks
  • Industrial Fabricator III
  • Starbase Hull and Regen Buff III
New Construction Projects
  • Starship Repair: Critical
New Projects
  • Boost: Engineeirng III
  • Operational Asset: Engineering III
  • Elite Fleet Ground Weapons
  • Elite Fleet Ground Armor
50,000 Starbase Starbase Science XP
Unlocks
  • Communications Array III
  • Starbase Shields Buff III
New Construction Projects
  • Sickbay: Critical
  • Transwarp Conduit III
    • Alpha Centauri, Psi Velorum and Iota Pavonis Sector Blocks
New Projects
  • Boost: Science III
  • Operational Asset: Science III
  • Elite Fleet Personal Shields
Tier IV
10,000 Starbase XP
Unlocks
  • Starbase Exterior IV
New Construction Projects
  • Bridge Officer Trainer
  • Chef
  • Species-Specific Personnel Officers
100,000 Starbase Military XP
Unlocks
  • Shipyard IV
  • Starbase Weapons Buff IV
New Projects
100,000 Starbase Engineering XP
Unlocks
  • Industrial Fabricator IV
  • Starbase Hull and Regen Buff IV
New Projects
  • Boost: Engineering IV
  • Operational Asset: Engineering IV
  • Elite Fleet Engines
100,000 Starbase Starbase Science XP
Unlocks
  • Communications Array IV
  • Starbase Shields Buff IV
New Construction Projects
  • Transwarp Conduit IV
    • Beta Ursae, Alpha Trianguli and Zeta Andromedae Sector Blocks
New Projects
  • Boost: Science IV
  • Operational Asset: Science IV
  • Elite Fleet Deflector Dishes
  • Elite Fleet Space Shields
Tier V
13,000 Starbase XP
Unlocks
  • Starbase Exterior V
New Construction Projects
  • Skill Respec
  • Duty Officer Contact
  • title=Federation only Counselor Duty Officer
250,000 Starbase Military XP
Unlocks
  • Shipyard V
  • Starbase Weapons Buff V
New Construction Projects
  • title=Klingon only Brig Duty Officer
New Projects
250,000 Starbase Engineering XP
Unlocks
  • Industrial Fabricator V
  • Starbase Hull and Regen Buff V
New Construction Projects
  • Crafting Station
New Projects
  • Operational Asset: Engineering V
  • Elite Fleet Space Weapons
250,000 Starbase Starbase Science XP
Unlocks
  • Communications Array V
  • Starbase Shields Buff V
New Construction Projects
  • Transwarp Conduit V
    • Battle Group Omega and Defera
New Projects
  • Boost: Science V
  • Operational Asset: Science V
  • Very Rare Hangar Items

[edit] Requirements

Prices below were those seen on Tribble test server. For Holodeck, see list of starbase projects.

[edit] Starbase

  • Upgrading starbase from Tier 0 to Tier 1 is 1080 Fleet Mark icon.png, 64800 Refined dilithium icon.png, 48 non-civilian duty officers, 825 Industrial Energy Cells, 400 Self Sealing Stem Bolts, 25 particle traces
  • Upgrading starbase from Tier 1 to Tier 2 is 3600 Fleet Mark icon.png, 216000 Refined dilithium icon.png, 180 non-civilian duty officers [white quality], 240000 bridge officer skill points, 3000 Industrial Energy Cells, 1625 Self Sealing Stem Bolts, 50 particle traces

[edit] Military

  • Upgrading from Tier 0 to Tier 1 shipyard (Military) is 540 Fleet Mark icon.png, 32400 Refined dilithium icon.png, 24 tactical or security duty officers [white quality], 300 Industrial Replicators, 905 Shield Generators, 150 Self Sealing Stem Bolts
  • Upgrading from Tier 1 to Tier 2 shipyard (Military) is 1800 Fleet Mark icon.png, 108000 Refined dilithium icon.png, 80 tactical or security duty officers [white quality], 1200 Industrial Replicators, 3000 Shield Generators, 300 Self Sealing Stem Bolts

[edit] Engineering

  • Upgrading from Tier 0 to Tier 1 industrial fabricator (Engineering) is 540 Fleet Mark icon.png, 32400 Refined dilithium icon.png, 24 engineering or operations duty officers [white quality], 36000 Expertise, 250 Industrial Replicators, 425 Industrial Energy Cells, 100 Self Sealing Stem Bolts
  • Upgrading from Tier 1 to Tier 2 industrial fabricator (Engineering) is 1800 Fleet Mark icon.png, 108000 Refined dilithium icon.png, 80 engineering or operations duty officers [white quality], 750 Industrial Replicators, 1450 Industrial Energy Cells, 400 Self Sealing
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